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Who Dares Wins

Who Dares Wins

2 - 6 players
45 min
1.0/5 weight

From BoardGameGeek

Based on the short-lived Seven Network adventure game show of the same name that aired from 1996 until 1998 and hosted by Mike Whitney and Tania Zaetta. Players roll dice to move around the board, attempting to collect the most money by the end of the game. Landing on a "Street Dare" space means picking up a "Street Dare" card and performing the dare. e.g. "Allow someone to tickle you for fifteen seconds", "Wiggle your ears on their own" or "Do ten push-ups in thirty seconds". If you refuse the dare, you win no money and it is the end of your turn. If you attempt the dare, the other players debate whether they believe you have successfully completed the dare, in which case you receive a financial reward. If you land on a "Major Dare" space, you read the description of a dare and its value. You then draw a "Dare or Not" card which will read either "You're a Legend" or "You Wimped Out". The former means you win the dare value, but the latter means you have to pay out the dare value. There are other random element spaces as well as veto cards you can win to exempt you from losing out on Major Dares. I infer that the the major dares written on these cards were ones attempted on a Australian television program, on which this board games appears to be based. e.g. "Bullet Proof: You have been asked to test the new jacket at the firing range! - Win or Lose $500 Made in Australia - as seen on 7 (Channel 7?)

Who Dares Wins

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Who Dares Wins Board Game Review | Board Game NightReview9:56

Who Dares Wins Board Game Review | Board Game Night

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About Who Dares Wins

From BoardGameGeek:

Based on the short-lived Seven Network adventure game show of the same name that aired from 1996 until 1998 and hosted by Mike Whitney and Tania Zaetta. Players roll dice to move around the board, attempting to collect the most money by the end of the game. Landing on a "Street Dare" space means picking up a "Street Dare" card and performing the dare. e.g. "Allow someone to tickle you for fifteen seconds", "Wiggle your ears on their own" or "Do ten push-ups in thirty seconds". If you refuse the dare, you win no money and it is the end of your turn. If you attempt the dare, the other players debate whether they believe you have successfully completed the dare, in which case you receive a financial reward. If you land on a "Major Dare" space, you read the description of a dare and its value. You then draw a "Dare or Not" card which will read either "You're a Legend" or "You Wimped Out". The former means you win the dare value, but the latter means you have to pay out the dare value. There are other random element spaces as well as veto cards you can win to exempt you from losing out on Major Dares. I infer that the the major dares written on these cards were ones attempted on a Australian television program, on which this board games appears to be based. e.g. "Bullet Proof: You have been asked to test the new jacket at the firing range! - Win or Lose $500 Made in Australia - as seen on 7 (Channel 7?)

Publisher

Milton Bradley

Categories

Children's GameMovies & TV

Mechanics

Acting & DrawingDice RollingVoting & JudgingDexterity
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