Caretos

Caretos

2020Paulo Pereira

2 - 4 players
45 - 60 min
2.2/5 weight

From BoardGameGeek

In the far north of Portugal in an imaginary triangle between the Gerês, Marão, and Montesinho Mountains, there is a rough granite landscape of wilderness and solitude. This region is known for its large number of sightings of supernatural creatures, such as witches, werewolves, and the devilish Caretos. In Caretos, a game for 2-4 players, you control a team of two Portuguese monsters that roam the region at night, hunting villagers. Your goal is to scare and capture more villagers than any of your opponents. Villagers are grouped in villages and chapels around the map. On a player's turn, they activate one of their monsters, moving it to scare and disperse groups of villagers or capture isolated villagers. The activation of a monster depends on the «energies of the night»; according to the energy used, the monster can move or do special abilities. The player can also activate neutral creatures: the Caretos (a gang of jokers, possessed villagers), who can block and even capture other players. -description from the publisher

Creators who cover this

Godof Btc
Godof Btc
1 video of this game

Games like this

2018Cole Wehrle

Videos
142
Creators
92
Mainly reviews and how-to-play

2 - 4 players60 - 90 min3.8 weight

1959Albert Lamorisse, Michael I. Levin

Videos
64
Creators
53
Mainly how-to-play

2 - 6 players120 min2.1 weight

2021Andreas Steding

Videos
54
Creators
43
Mainly reviews

1 - 4 players90 min3.3 weight

2018Walter Barber, Ian VanNest, Andrew Zimmermann

Videos
44
Creators
28
Mainly reviews and playthroughs

1 - 4 players30 - 120 min3.1 weight

About Caretos

From BoardGameGeek:

In the far north of Portugal in an imaginary triangle between the Gerês, Marão, and Montesinho Mountains, there is a rough granite landscape of wilderness and solitude. This region is known for its large number of sightings of supernatural creatures, such as witches, werewolves, and the devilish Caretos. In Caretos, a game for 2-4 players, you control a team of two Portuguese monsters that roam the region at night, hunting villagers. Your goal is to scare and capture more villagers than any of your opponents. Villagers are grouped in villages and chapels around the map. On a player's turn, they activate one of their monsters, moving it to scare and disperse groups of villagers or capture isolated villagers. The activation of a monster depends on the «energies of the night»; according to the energy used, the monster can move or do special abilities. The player can also activate neutral creatures: the Caretos (a gang of jokers, possessed villagers), who can block and even capture other players. -description from the publisher

Designer

Paulo Pereira

Artist

Matteo Piana

Categories

FantasyMythology

Mechanics

Area MovementPoint to Point Movement
View on BoardGameGeek ›